amilies of Educational Technologies from a conceptual perspective
Today we are facing a wide range of pedagogical strategies and available technologies. Classification schemes taking into account both dimensions can become very complex, e.g. Joyce (2000) or Reeves & Reeves (1998). We will present both simple and more complex attempts but also take into account that pedagogical designs and technologies can be combined in certain ways, e.g., one can integrate activity-oriented courseware like a simulation within an content-oriented LMS.See also: the educational technologies article for a technology-centered overview.
5.1 Content vs. communication
We distinguish between two big families: (1) content or courseware oriented and (2) communication/activity oriented. This typology reflects 2 fundamentally different stances that can be found as well in research and practice.- Courseware oriented
- Contents with low interactivity: computer-based training (CBT), web-based training (WBT), Multimedia, main-stream E-learning including Learning technology systems like LMSs.
- Activity oriented: Computer-based learning, Microworlds, Simulations, Hypertext, (some) CSCL, Intelligent tutoring systems
- Computer-mediated communication (CMC) oriented
- Activity-based and community oriented: C3MS (Community portals), Wikis where students write, social networking platforms, etc.
- Activity-based: LMSs like Moodle, Groupware,
- Cognitive tools: (some) CSCL, e.g., Writing-to-learn tools like Knowledge forum
- Communication tools (often combined with others): Instant messaging, Forums, Videoconferencing
5.2 According to learning types
Baumgartner & Kalz (2004) distinguished three major teaching forms. This framework was then used to evaluate functionality of technology. It also can be be used to categorize current on-line teaching practice.Table 1: Three major forms of pedagogies and associated technologies (adapted from Baumgartner & Kalz, 2004).
Dominant Strategy | Transfer (teaching I) | Tutoring (teaching II) | Coaching (teaching III) |
---|---|---|---|
Knowledge type | Factual knowledge, "know-that" | Procedural knowledge, "know-how", problem solving, concepts | Social practice, "knowing in action" |
Aims of Teaching | Transfer of propositional knowledge | Presentation of predetermined problems | Action in (complex and social) situations |
Learning goal | to know, to remember | to do, to practice, to argue | to cope, to master |
Assessment | Production of correct answers | Selection of correct methods and its use | Realization of adequate action strategies |
Learning content type | Verbal knowledge, Memorization | Skill, Ability | Social Responsibility |
Teaching and learning strategies and activities | to teach, to explain | to observe, to help, to demonstrate | to cooperate, to support |
Preferred technologies | e-instruction using learning management systems (LMS) or learning content management systems (LCMS). Also referred to as web-based training (WBT).
Multimedia presentations Computer-based training |
Computer-based learning: simulations, microworlds, intelligent tutoring systems e-tutoring combined with e-instruction using LMSs computer-supported collaborative learning (CSCL) e-moderation: forums, weblogs, groupware including conferencing and application sharing |
E-Coaching using Collaborative Content management systems (Portals, Wikis, etc.), collaborative mobile technology, Cognitive tools such as Knowledge Forums, social software, etc. |
5.3 According to interaction types
Moore (1989) distinguishes three types of interaction in distance education and that also can be useful to categorize educational technologies:- Student-content interaction refers to Courseware oriented activities, e.g., reading texts, working with interactive multimedia, produce assignments.
- Student-instructor interaction refers to all things related to tutoring
- Student-student interaction refers to all kinds of collaborative learning
- instructor-instructor interaction
- instructor-content interaction (e.g., authoring systems)
- content-content interaction (e.g., automatic retrieval)
- learner-interface interaction
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